LTV vs eCPM: Why Bandwidth‑Sharing Success in Hyper‑Casual Games

Flat-style illustration of a white gaming controller icon next to stacked gold coins with dollar signs, symbolizing game monetization, on a light purple background.

In today’s hyper‑casual gaming industry, the focus on Lifetime Value (LTV) monetization has become more important than ever. Traditionally, eCPM (effective Cost Per Mille) was the key metric for measuring the success of ad-based monetization strategies. However, as the gaming ecosystem becomes more complex, it’s clear that LTV now offers a more sustainable and profitable approach. This article explores how hybrid monetization models, especially those involving bandwidth-sharing solutions like the Infatica SDK, not only improve important KPIs such as ARPDAU, LTV, and eCPM, but also transform the financial dynamics of a game, all while helping mitigate risks associated with new Google Play policies and broader regulatory changes.

The Challenge of CPM‑Only Models vs the Benefits of Long-Term LTV

In the world of hyper‑casual games, relying solely on CPM-based advertising models often delivers immediate returns, with some titles achieving solid eCPM performance in the initial days post-launch. For example, on Android, around 64% of Day-3 revenue can come from ads, which is a promising statistic. However, despite this early success, games that are dependent on ad revenues face a significant issue: they plateau around Day 60 in terms of ROI. Research from AppsFlyer indicates that games that incorporate hybrid monetization strategies—combining ads with other revenue models—tend to experience a 20% uplift in revenue for hyper‑casual genres. These models not only enhance revenue but also extend the game’s profitability over a longer period, improving D90 ARPU and LTV over the long term.

Even though eCPM remains a default KPI in many game studios, it doesn’t adequately reflect the full value of a game or its players. Specifically, eCPM fails to consider retention rates and the higher-value players who have more potential for long-term monetization. By focusing on LTV through segmentation, subscriptions, and data-driven forecasting models, developers can unlock a much more profitable strategy, ultimately yielding better returns over time.

Why Shift Focus from eCPM to LTV?

The transition from a focus on eCPM to LTV is crucial because the latter measures how much revenue a player generates during their entire time interacting with the game. This long-term focus is far more indicative of a game’s sustainable profitability than short-term metrics like eCPM. By leveraging tools like the Infatica SDK, developers can optimize both user experience (UX) and monetization, as this solution ensures that a larger segment of users contributes to revenue generation without disrupting their gameplay.

Methodology and 7-Stage Integration Process

1. Evaluate Audience & Segmentation

To begin optimizing monetization, it’s essential to thoroughly understand the user base. Using User Acquisition (UA) data and cohort analysis, developers can identify high-LTV user segments. These segments can then be segmented further using Sub-IDs tied to post-install behavior, enabling more accurate tracking and forecasting of user value.

2. Choose Monetization Model

The choice of monetization model is pivotal. Hyper-casual games have a few different monetization strategies available, each with distinct advantages:

  • Platform Ads-Only (eCPM Focus): Reaches a wide audience and delivers quick returns but offers diminishing returns after the first few days post-install.
  • Hybrid Ads + Bandwidth (Infatica) Model: A more robust option that involves monetizing via ads as well as bandwidth-sharing. This model is highly scalable and generates consistent revenue without noticeable friction in the user experience.
  • In-App Purchases (IAP) & Subscriptions: Though these models typically reach a smaller, niche audience, they can provide high LTV but require more engagement and a longer integration cycle.

The Infatica SDK hybrid model, with its bandwidth-sharing component, stands out because it maximizes revenue from all players, including non-interactive users who typically wouldn’t contribute to ad revenue.

3. Implement & Integrate SDK

Once a monetization model has been selected, the developer installs the SDK and configures Sub-ID tracking, which ensures that post-install data is accurately linked to specific segments. Furthermore, developers must ensure their game is compliant with new Google Play policies, such as the updated 2025 checklist, which outlines privacy and transparency requirements for mobile apps.

4. Testing & A/B

Testing is crucial in understanding how different monetization strategies perform. Developers should run A/B tests comparing cohorts of users who interact with Infatica’s bandwidth-sharing SDK against those who are exposed only to ads or subscriptions. Key metrics to track during this phase include ARPDAU, as well as Day-7 and Day-30 LTV.

5. Analytics & Growth of ARPU

The addition of the Infatica SDK typically augments hybrid models, leading to increased ARPDAU as it generates a consistent, passive revenue stream from bandwidth-sharing. Projections for 2025 suggest a potential revenue uplift of +39% for hyper‑casual games adopting this hybrid model.

6. Scale & Iterate

Scaling requires constant iteration. With Infatica, developers can fine-tune their segmentation strategies, adjust ad cadence, and optimize bandwidth-sharing quotas to maximize revenue without increasing the load on players’ devices. This type of dynamic optimization is critical for ongoing success in the hyper‑casual genre.

Infatica SDK Integration Case Study: Puzzle Game “BrainPop”

In a case study of the puzzle game “BrainPop,” a game with 200k monthly active users (MAU), the developer initially relied on an ads-only model. This model produced:

  • ARPDAU: €0.015
  • LTV Day 90: €0.042
  • eCPM: ~€2.80

After integrating Infatica’s SDK and adopting the hybrid monetization model, the results improved significantly:

  • Extra Revenue from Bandwidth: €0.008 per user/month
  • ARPDAU: €0.023
  • LTV Day 90: €0.065
  • eCPM: €3.40
  • ROI Breakeven: Faster (~Day 45 vs. Day 60)

Comparative Table: Infatica SDK vs Honeygain vs Proxyrack

Feature Infatica SDK Honeygain Proxyrack
Developer SDK Integration
Monetizes 100% of Installs Limited Limited
Invisible to UX/Gameplay
Privacy Compliance (GDPR/CCPA) Partial Unknown
Developer Licensing & Revenue Share No
Peer-to-Business Model
Battery/Network Impact Minimal Moderate Moderate

Conclusion

Adopting a hybrid monetization model, combining traditional ad revenues with bandwidth-sharing solutions like Infatica, provides a sustainable way to increase long-term profitability in hyper‑casual games. As LTV becomes a central focus in the mobile gaming industry, this model not only enhances game economics but also offers a stealthy, non-intrusive way to generate additional income without disrupting the user experience. For developers, this shift could be the key to reducing risks and increasing revenue potential over the long term.

Resources

Interested in adding a stealth, scalable revenue stream to your hyper‑casual game?

Learn more about Infatica SDK or explore the SDK integration page.

Frequently Asked Questions

Does the SDK drain battery or harm performance?

No. It uses idle bandwidth, causing less than 1% network and less than 0.2% CPU impact, ensuring minimal disruption to gameplay.

What about Google Play transparency?

Infatica SDK adheres to all transparency and consent requirements set by Google Play for 2025 policies, including providing options for users to opt in or out of background network usage.

Can I use SDK data in LTV forecasts?

Yes, SDK earnings are tracked by Sub-ID, enabling accurate integration into LTV predictive frameworks like SHORE-style models.